Beta Release
It has been a while since I last updated this game, but I wanted to roll out a solid update that implemented a lot feedback that I deemed necessary before the next play test session. This update is the start of finalizing the gameplay, the direction this game is headed and in general polishing what was already in place.
What's changed?
- Fonts and UI related things
- Visual effects
- A lot of sounds (ambient, music and effects)
- Temporarily disabled menu sections to highlight focus points. They will be unlocked with future updates
- Game balancing (every game mode should now be solvable 99% of the time)
- Keeps track of your in game data (speed run and high score related)
- Shows (and saves) amount of games you have won and how you performed
- Improved overall performance
- Under the hood foundations have been laid for an extremely cool surprise in the future!
This update focuses on improving the main mechanics. The main mechanics will be tweaked until I am satisfied with consistent playtest results. Once that part is done the focus will be on expanding and improving the (for now) locked content. Balancing is a major factor affecting these, hence the focus shift.
This update also introduces a working save/load system for your statistics. This creates room for speedrun attempts at every single level.
Lastly there are also some new visuals added on the itch page. Stay tuned for more!
Files
Get RTX Sweeper
RTX Sweeper
Minesweeper on steroids
Status | Released |
Author | ploopploop |
Genre | Puzzle |
Tags | 3D, minesweeper, Singleplayer, Unity |
More posts
- RTX Sweeper 1.0Mar 16, 2022
- Reaching new heights with version 0.97Mar 07, 2022
- Version 0.85 (huge)Feb 27, 2022
- Update version 0.7Feb 20, 2022
- Update version 0.55Sep 29, 2021
- Update version 0.4Sep 24, 2021
- Update version 0.35Sep 18, 2021
- Update version 0.3Sep 15, 2021
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